• Town Game - magnetic large scale version

Large-format version of the Town game - age groups from 9 to 100 years :), levels A1 to B2. Possibility of independent work with different age groups or different levels of knowledge on the same set of work book and help book. Also as a family game, summer camp game or party game. 900 questions ensure fun for several years!

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Large-format version of the Town game - age groups from 9 to 100 years :), levels A1 to B2. Possibility of independent work with different age groups or different levels of knowledge on the same set of work book and help book. Also as a family game, summer camp game or party game. 900 questions ensure fun for several years!

The price includes:

magnetic boards A4x 16 pieces, covers area of ​​about 3 m2

 flat round magnetic figures x 12 pcs

instruction

bag with carrying handle

ebooks with printable manuals

free: elements for small-format games - small pieces, small boards in pdf version

printable manuals - Work book and Help book, 70 pages each, to print for each player and the teacher, 900 exercises in total.

Note - manuals for self-printing!

 

 

Town game is a textbook course fully gamified. Dedicated to students on levels from zero to B2, any age, especially those who do not believe in their strength and are poorly motivated, yes - pure magic. 

 

You can use it as a complimentary or a leading course, for example during summer camp. It can not be done in a year, the material should last for 2-3 years in a system of 1-2 h per week. You can also work in groups with mixed levels and provide them with a different content, you can finally use the same game with different age groups from 9 to 15 y.o. or adults below B2. 

This is an alternative to the ordinary textbook, but with any textbook it can be used interchangeably, moreover - you can even make questions for the textbook. It also helps working with seniors language students because it is a kind of stress-free fun. 

The most important feature is the emphasis on independence, motivating the student to learn independently before classes at home, a bit like in a flipped classroom method. Charged with knowledge, the student comes to the class to fight for next points. Town looks a bit like Monopoly, but the pattern of the board tiles can also have chess (the best) or start-finish way of displaying. You can fiercely compete or play light  together against time. I personally only compete against time, when the game is cooperative and we try not to compare the results of individual students, only the group as a whole. The task is to get a given number of points in a given period of time.

Game description:
The player gradually learns the language from the simplest expressions to more complex grammar content. There are 9 levels of difficulty, A-I. The student decides which task he wants to solve, to the extent permitted by the teacher - e.g. levels A, B and C, but all the chapters are freely chosen. Three levels of difficulty allow you to "draw" the student to a slightly more difficult level - “if I managed to do A, I will take a risk and do one of B, and maybe even C”. Levels are always scored higher by 1, so level A is worth 1, B 2, and C3, then we move, and eliminate all A level and we use only B for 1 point, C for 2, and new level - D for 2, or any other lever of your choice. You can modify or mix the levels.


Town is a language class based on a role-playing game played with magnetic or cardboard boards (version for small and large groups) arranged on a blackboard or table.

The course for groups of 2-25 people has been prepared so that learning a foreign language has finally become fun - a fictional adventure of solving puzzles in the city and earning points.

Practical communication, grammar, vocabulary in the field of primary school, middle school, depending on the level of the game, all in one self-expanding textbook!

 

An unusual board integrating all lexical topics broken up into 16 urban locations. The gamers symbolically represented as fictional characterswandering around the city.

The game uses the natural need for fun and competition; For example, players can mobilize to reach a certain number of points (as a whole group or individually) for solved tasks in a given time limit, e.g. 100 points in 45 min.

Over 900 tasks!

Emphasis on independence and autonomy (Learner Autonomy) - the teacher introduces a new issue, consolidates material in individual competitions, tests a given level with the help of a test game ( students play on clean worksheets copied from Work book, without the Help book)

Using the game method raises the motivation to learn a foreign language, especially for students with problems related to puberty, students with backlogs, people having problems with breaking the communication barrier - continuous feedback in the form of hundreds of points strengthens the quest to improve the score, avoids boredom of repetition and gradually increases the competences- each match is different: using e.g. different layouts - start / finish, chess, monopoly, different amounts of boards used, different levels of difficulty - from A to I, cooperation and competition, group and individual work and the possibility of short and long games.

What will we find in Workbook:

material divided into 16 locations: your home, school, cinema, park, restaurant, airport, railway station, shopping center, hospital, stadium, friend's house, grandparents' house, grocery store, internent cafe, museum, travel agency

in every location:

level A - the simplest words in the form of pictures - 5 tasks

level B - words in the form of definitions to guess - 10 tasks

level C - phrases in the form of short situational riddles - 5 tasks

level D - simple grammar - tenses, plurals, etc - 3 tasks

level E - harder words in the form of definitions to guess - 10 tasks

level F - transformation of vocabulary forms (eg verb based on a noun) 5 tasks

level G - more difficult grammar - conditional modes, dependent speech, tenses -3 tasks

level H - idiomatic expressions and colloquial phrases - 10 tasks

level I - communication tasks and scenes on a given topic using specific forms - 6 tasks

What can we find in the Help book:

dictionaries separate for each location (possibility to add meanings in the native language)

phrases divided into applications: greetings, personal data, reading, wishes, agreeing and disagreeing, advice, emergency situations, feelings, getting information, shopping, travel, restaurant, entertainment, expressing surprise, guessing, reflecting, giving examples, argumentation, summarising, opinions, permission, favors, picture description, invitation, etc.


grammar: plurals, adverbs, articles, gradation of adjectives, interrogative words, times, conditional sentences,reported speech, passive voice, irregular verbs, parts of speech, idiomatic expressions

 

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